Is FragPunk Worth Your Time? [Snooze King Review & Analysis]

Bad Guitar Studio’s First Game: A Wild Ride of FPS Chaos with Random Modifiers

Frag Punk, the first title from Bad Guitar Studios, has taken a very clever and interesting approach to the FPS genre. With its random modifiers that can dramatically shift the battlefield – from hilarious big head modes for the enemy team, to knife-only battles, or even friendly fire that heals your allies it offers a level of chaos that’s both refreshing and fun.

What I Like:

Let’s talk about what works for Frag Punk. First off, the game’s abilities have a nice flow to them, very reminiscent of titles like Apex Legends and Valorant. It feels like the game is trying to carve its own identity while leaning into that mix of tactical play with a dose of randomness. And honestly, that randomness is a big selling point. The modifiers can be absolutely ridiculous, and that’s the point they turn competitive play on its head, shaking up what could be a more traditional FPS experience.

The shooting mechanics feel great, and headshots have that satisfying pop that makes every shot feel impactful. As the title suggests, there’s also a strong punk feel to the game’s overall aesthetic and tone, which helps it stand out in an ocean of cookie-cutter FPS games.

What I Dislike:

However, as much as I enjoyed these chaotic moments, there are a few things that are holding this game back from truly impressing me. The first major issue I encountered is the movement. The pace of movement in Frag Punk feels very slow, and there’s a lack of maneuverability that makes navigation across the battlefield feel stiff and restrictive. Maybe it’s just me, but Marvel Rivals has spoiled me with its faster, more fluid movement and that’s something Frag Punk could really learn from. The lack of height variation in the maps also makes it feel a little bit generic in terms of environment design. There’s no real sense of verticality, and all the characters kind of blend together in that sense.

Another gripe I have is how Frag Punk encourages an aggressive “go-for-the-kill” mentality rather than rewarding defensive or strategic play. The game seems to favor those who rush in for kills, with little incentive for players to adopt more team-oriented or defensive strategies. This kind of “kill or be killed” approach can make teamplay feel disjointed and chaotic. And then there’s the snipers. These weapons are seriously overpowered right now. A single shot can take out anyone with ease, regardless of where it lands on the body. In the coming weeks, as players figure out how to use these snipers effectively, they could completely dominate the meta, making all other weapons feel obsolete.

What Needs Improvement:

Now, as much as I’ve enjoyed the game, there’s one huge disappointment for me the use of AI in the game’s art assets, especially when it comes to the paid cosmetics. This is honestly one of the most uninspired and boring aspects of Frag Punk at the moment. It’s obvious that the devs used AI to generate some of the assets, and it shows. The paid cosmetics are bland and lack any real character or creativity. This is an area where I feel the game could really use a more human touch. They should hire actual artists to bring the world of Frag Punk to life, rather than relying on AI generated content, which can sometimes feel soulless and lazy.

Final Thoughts:

Overall, Frag Punk has a lot of potential, but it’s not quite there yet. The random modifiers and chaotic nature of the game provide a fun twist, but the slow movement, lack of depth in teamplay, and balance issues with snipers are all things that need addressing. The game’s art direction also leaves a lot to be desired.

It’s a great start, but if the devs want this game to become a long-term hit, they’ll need to focus on improving the movement, rewarding more strategic teamplay, and investing in better artwork for the cosmetics. Perhaps adding dynamic environmental changes could inject more life and excitement into the mix. Destruction using storms might change the battlefield dramatically. Lava pits could alter the landscape. Blizzards can blind both allies and enemies. This forces an up-close approach that favors strategic play. Players could use shotguns, recon or traps effectively forcing a better teamwork. Abilities that encourage more teamwork can help create engaging dynamics in matches. This change could transform the experience into something that feels like a real team effort. It would no longer feel like just a chaotic free-for-all.

Right now, Frag Punk is fun, but not groundbreaking. If the devs take it in the right direction, though, this could evolve into something truly special.

Final Rating: 6/10

-Bold new way of adding modifiers to change the game into your favor, enhancing your strategies and providing you with unprecedented control over the outcome. By carefully selecting and implementing these modifiers, you can tailor your gameplay experience, making it not only more enjoyable but also significantly more rewarding. Whether you’re looking to boost your performance in competitive scenarios or simply seeking a fun twist in casual play, these innovative adjustments can truly transform the dynamics of the game, ensuring that every move you make brings you closer to victory.

-Lacks anything else from the competition of hero shooters, such as innovative gameplay mechanics, diverse character abilities, and engaging narrative elements that help in building a distinctive identity; while other titles in the genre continue to evolve and captivate players with unique features and storytelling, it seems to fall short by offering a repetitive experience that fails to push boundaries, leaving players yearning for the depth and variety that has come to define successful hero shooters.


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